Anime Defenders Script -

Anime Defenders Script -

class Enemy: def __init__(self): self.pos = [random.randint(0, SCREEN_WIDTH - enemy_size), 0]

# Move and draw bullets for bullet in bullets: bullet.move() pygame.draw.rect(screen, WHITE, (bullet.pos[0], bullet.pos[1], bullet_size, bullet_size)) if bullet.pos[1] < 0: bullets.remove(bullet) Anime Defenders Script

pygame.quit() sys.exit()

# Update display pygame.display.flip()

screen.fill((0, 0, 0))

# Clock for frame rate clock = pygame.time.Clock() class Enemy: def __init__(self): self

# Move and draw enemies if random.random() < 0.05: enemies.append(Enemy()) for enemy in enemies: enemy.move() pygame.draw.rect(screen, RED, (enemy.pos[0], enemy.pos[1], enemy_size, enemy_size)) if enemy.pos[1] > SCREEN_HEIGHT: enemies.remove(enemy) SCREEN_WIDTH - enemy_size)

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