private void Render() { // Render game graphics } }
// Update game state Update();
using System;
// Render game Render(); } }
private void Update() { // Update game logic and state } cb games dev
class GameLoop { private bool isRunning;
private void HandleEvents() { // Handle user input and other events } private void Render() { // Render game graphics
public GameLoop() { isRunning = true; }