## Level Editor API
### LevelEditor
// level-editor.js
document.getElementById('save-level').addEventListener('click', () => { levelEditor.saveLevel(); });
// Create a new level editor instance const canvas = document.getElementById('level-canvas'); const levelEditor = new LevelEditor(canvas); dangerous dave trainer
// Save the level to local storage saveLevel() { const levelData = JSON.stringify(this.objects); localStorage.setItem('levelData', levelData); }
The Level Editor feature will be implemented using a combination of HTML, CSS, and JavaScript. The level canvas will be rendered using a HTML5 canvas element, and the object library and properties panel will be built using JavaScript and CSS. ## Level Editor API ### LevelEditor // level-editor
* `constructor(canvas)`: Creates a new LevelEditor instance * `draw()`: Draws the level canvas * `addObject(object)`: Adds an object to the level * `saveLevel()`: Saves the level to local storage * `loadLevel()`: Loads a level from local storage