New | Hdvideo2
The purpose of this report is to provide an overview and analysis of the video titled "HDVideo2 New". This report aims to summarize the key aspects of the video, including its content, production quality, and overall impact.
The use of "HD" in the title implies that the video is produced in high-definition, which typically offers a resolution of 1280x720 pixels (720p) or higher. High-definition videos are known for their clear and detailed images, making them more engaging for viewers. The production quality seems to prioritize visual and possibly auditory fidelity, suggesting an effort to create a professional and polished final product. hdvideo2 new
"HDVideo2 New" represents an effort to leverage high-definition video production to communicate information or showcase content. The emphasis on HD quality indicates a focus on viewer engagement through superior visual presentation. Further analysis would require specific details about the video's content, target audience, and reception. The purpose of this report is to provide
"HDVideo2 New" appears to be a video that was created to showcase or provide information on a specific topic. However, without specific details on the content, it can be inferred that the video is designed to engage viewers through high-definition (HD) quality, suggesting a focus on visual clarity and presentation. High-definition videos are known for their clear and

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.