import javafx.animation.AnimationTimer;
public void update(long currentTime) { if (lastUpdateTime == 0) { lastUpdateTime = currentTime; } java game jar 320x240
public static void main(String[] args) { launch(args); } } import javafx
primaryStage.show(); }
java -jar mygame.jar Your game should now run at a resolution of 320x240. } } primaryStage.show()
import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.layout.StackPane; import javafx.stage.Stage;
Modify the GameWindow class to integrate your game logic: