Minecraft V1.19.1 [NEW]
public void generate() { // Generate buildings for (int i = 0; i < 10; i++) { Building building = new Building(level, pos, index, i); building.generate(); }
// CityStructure.java package com.example.minecraft.feature; Minecraft v1.19.1
// Building.java package com.example.minecraft.feature; public void generate() { // Generate buildings for
import net.minecraft.core.BlockPosition; import net.minecraft.core.Holder; import net.minecraft.world.level.Level; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplateManager; // Building.java package com.example.minecraft.feature
public class Building { private final Level level; private final BlockPosition pos; private final int districtIndex; private final int buildingIndex;
import net.minecraft.core.BlockPosition; import net.minecraft.core.Holder; import net.minecraft.world.level.Level; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplateManager;
import java.util.function.Supplier;